

I looked at Blizzard's finantial data today - their best games were born during the years of their lowest income. But of course, they surely blame the customers, the franchise and the RTS genre, instead of those who made these terrible choices. That they would have been lost back in the late '90s without any real memory, if they had taken the corporate route. And now that they are corporate over creative, it shows that these working, great franchises can be ruined. That is how franchises like Warcraft and Starcraft (and others) were created - the franchises that brought them fame. It risked by being creative over corporate. It tried to refresh the formula in interesting ways. And yes, I know, games involve business, but you can't ignore that games are entertainment first, business last.īlizzard did not create one of the greatest RTSes by merely copying others. There should really already be a trade union-type of organization for gamers that helps developers, artists and customers get what they deserve from the corporations, instead of these business-oriented mindset. I feel that I will become an existential dreadlord.

But I don't think that Blizzard will ever realise this. I *do* want a beautiful, tweaked Warcraft III, something that brings new life to the game, showcases how great it is - how there is still a market for RTSes, it's just ignored. I use an old, original Warcraft 3, keeping it as far away from Battle Net as possible, playing what custom campaigns and LAN games I can. In these dark times, fearing the plague of undeath, I turn to the game sweetest to my heart. Is there a chance that we get some meaningful patches? Is there reason to believe that Blizzard will admit it's greed (at least to itself), and start to give us something passionate? Will the lawsuits and the danger of being torn apart by copyright law make Blizzard reform it's absurd Custom Game Acceptable Use Policy?
